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Can Games Improve Health Literacy?
Presented by Brielle Coronet, Librarian and Researcher
Date: Saturday, May 1, 2010
Time: 8:00am and 1:00pm SLT
45 minutes with demo
Location: The Sojourner Auditorium, Virtual Ability Island
Discussion …and demonstration of interactive health quiz games in Second Life. This project is part of a real life study to determine the effectiveness of gaming upon consumer health knowledge, health care behavior and decisions. The interactive quizzes were created by a Medical Librarian and clinical advisory team to improve Consumer Health Literacy by raising awareness about the signs and symptoms of heart attack, stroke and common medical terminology.
Every 20 seconds someone has a heart attack in the United States. Every 40 seconds someone has a stroke. Yet despite current educational campaigns, over 90 million American adults still struggle with low health literacy. This impacts every aspect of peoples’ lives and costs the health care industry millions of extra dollars a year.
Presentation in Voice and text simultaneously. Presentation will be followed by Q&A and the chance to interact with the study exhibits, including quiz boards.