Libraries in Second Life – “ Pathways to Virtual Treasure”

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13 de octubre de 2010 todo el d%a en Second Life (in-world)

Community Virtual Library, TAP Information Services and the School of Library and Information Science at San Jose State University Announce a One-Day Online Conference:“Libraries in Second Life – Paths to Virtual Treasure” on Wednesday, October 13th. The conference will be held in the virtual world of Second Life and will feature a number of projects and services offered by libraries in virtual worlds.

“We are pleased to offer a one-day virtual conference to take place in Second Life that extends and illustrates the topics that are part of Trendy Topics’ October 12th online conference through TAP Information Services and the School of Library and Information Science at San Jose State University,” stated Rhonda Trueman, one of the creators and managers of the Community Virtual Library in Second Life.

Start Time: 12:00 noon Eastern, 11 Central, 10 am Mountain, and 9 am Pacific.
End Time: 10 p.m. Eastern, 9 pm Central, 8 pm Mountain, and 7 Pacific.

Registration Fees: $30 for individuals; $20 for students; discounted rate for SJSU students, faculty.

Register at: http://www.eventbee.com/view/trendytopics/event?eid=738247212

Schedule

9 am SLT – Keynote 1 – Marilyn Johnson – Marilyn Johnson, author of the book This Book Is Overdue!: How Librarians and Cybrarians Can Save Us All! She will discuss her book, library advocacy, cutting-edge librarians in the digital age and how to support them!

10 am SLT – Keynote 2 – “Library Services and Resources in a Virtual World: Community Virtual Library, Serving the Residents of Second Life” – Samantha Thompson, Rhonda Trueman, and Bill Sowers

Librarians began entering the virtual world of Second Life in 2006, eager to explore the potential for library services and resources, events, and education. While some concentrated on using this platform to extend the services of their bricks and mortar libraries others created library resources and services designed to meet the needs of the residents of SL. Community Virtual Library (formerly Alliance Virtual Library) is one such library. CVL is a non-profit library that exists only in the virtual world of Second Life and provides library services, events and resources to the users of this virtual world. Samantha Thomsen leads the reference services segment of CVL and will speak on the development and management of reference services in SL; Bill Sowers leads collection development and will speak on providing essential resources for the residents of SL; and Rhonda Trueman leads events and will speak on developing and managing library events that attract the residents of SL.

11:00 AM SLT
Title: Special Collections in Virtual Space – A Collaboration Honoring the 50th Anniversary of the Africana Reading Room of the Library of Congress. Presentation and discussion: Case study of the Library of Congress Africana exhibit on Entropia Island (CLIR/DLF).
Attendees will:
See examples of the process of providing exhibits and exhibit spaces that foster learning and teaching environments in Second Life.
Learn how to use Second Life to highlight special collections and market library resources while providing expanded and alternative methods of access to collections and content.
This presentation will use the CLIR/DLF Entropia Island’s Library of Congress Africana Exhibit as a “case study” to demonstrate how the collaborative co-design of exhibits in Second Life creates content rich space for pedagogical opportunities.
The process of creating this exhibit and others like it includes collaboration between subject specialist librarians, digital preservation staff, copyright compliance staff and related university stakeholders. In this presentation we will discuss the process of building an exhibit and how we envision its use as a content-laden interactive space for alternative educational meeting spaces and for real-time class or faculty meetings. This discussion will provide a contextual and theoretical base for implementing your own “collaboratory” space within Second Life.
Panel:
Ester Grassian
University of California Los Angeles, Information Literacy Librarian
Avatar: Alexandria Knight

Regina Roberts
Stanford University, Subject Specialist Librarian for Anthropology, Lusophone Africa and Sociology
Avatar: Riane Sands

Deni Wicklund
Stanford University, Librarian and Manager of Stanford University Tech Support
Avatar: Artemis Jacks

Possible Special Guest:
Mattye Laverne Page, Area Specialist, African Section of the African & Middle Eastern Division of the Library of Congress.

11:30 SLT – “Get Smart” – Tom Peters

Get Smart: In the real world, it’s tough getting young adults (well, all adults, for that matter) to explore and discuss saving and investing. Maybe it’s different in Second Life. Join Maxito Ricardo (Tom Peters in real life), the Mayor of Smarter Money Island, for a discussion of this project. Smarter Money Island includes Prosperville, where you can shop, adopt a Nest Egg, and make wise saving and investing decisions to hatch it; the Common Cents Diner (right next to the Humble Gas Station), where the Smarter Money set hangs out; Fort Knox, a treasure trove of nuggets of information; the First National Bank of What’s Happening Now, including the lavish Vault Cash Bar; the “Sands of Time” Beach; the “Advance Directly To” Boardwalk; “Moovin’ Onup,” the virtual cash cow, and Dollar Guy, the lovable dancing dollar sign. Smarter Money Island is a project of the Alliance Library System, funded by a grant from the FINRA Investor Education Foundation, in partnership with ALA.

12:30 PM SLT – “Virtual Worlds for Teaching, Learning and Library Services” – Dr. Jeremy Kemp

Using 3D virtual worlds like Second Life for teaching, learning and library services may be the new trend, but are they merely decorative chat rooms? From helping people choose avatars to building immersive content to making sense of it all, this presentation will give hands-on practical advice gathered over two years with 1500 graduate students in the world’s largest MLIS program. It will describe several research-2 based strategies that ease the transition from Web-based services to trans-dimensional library environments, objects, settings and tasks. Learn how demographics play a role in whether your patrons will love it or leave it. Is having a gaming background less important than being Web 2.0 savvy? How do gender, age and technical ability tip the adoption scale? Participants will gain an overview necessary to begin planning a 2D/3D structured learning activity and surefire strategies to attract the public based on skills and backgrounds.

1:30 PM SLT- Break

2:00 PM SLT – “The Innovative World of Academic Librarians in Second Life” – Diane Nahl, Robin Ashford, Beth Kraemer, and Denise Cote

Second Life (SL) is utilized by hundreds of higher education institutions for immersive learning. Four members of the Association for College and Research Libraries (ACRL) in SL group conducted a survey of academic librarians in SL to better understand perceptions of the value and limitations of participation in virtual worlds, and to obtain their perspectives on innovation in virtual world work. This session presents demographic data, the perceived benefits and challenges of working and learning in SL, and roles librarians adopt within virtual environments. Findings reflect both continuity of service functions and innovations in methods and formats.

3 PM SLT – “Health Research in Second Life: From Idea to Virtual Reality” -Brielle Coronet

With thousands of people logging into Second Life from all over the world on any given day, this virtual world appears to be the perfect place to plant a research project. But, how to you get from idea to IRB approval to proceed? Follow the steps one Medical Librarian took to successfully launch a Consumer Health literacy research study within a virtual world. The speaker will share tips and lessons learned from both in-world and real world experiences with the project, from approaching Administrators to handling IT, preparing and planning an IRB proposal, funding to marketing strategies and more.

4 PM SLT – “Second Life is for the birds: Minaggio’s Feather Book in Second Life” – Amy Buckland and Louise O’Neill

McGill University Library has been in Second Life for over two years. After participating in the Land of Lincoln project, the decision was made to showcase our digital collections using Second Life to give the user a more immersive experience. Using images from Dionisio Minaggio’s Il Bestiario Barocco Il Libre de Plume(The Feather Book), McGill Library has created a bird sanctuary on our island, where visitors can see these birds in their “natural” habitat.
During this presentation we will discuss why we are using Second Life to exhibit this collection, how it was built, how exhibits in Second Life compliment McGill Library’s digitization practices, and how we hope libraries’ use of immersive environments will develop in the future.

5 PM SLT – “Virtual Archives: A Platform for Creating, Sharing, and Preserving Virtual Treasures” -Pat Franks and SJSU SLIS Archives Tour and program

The Merriam-Webster dictionary defines a treasure as “a concentration of riches, often one which is considered lost or forgotten until being rediscovered.” Treasures—in the form of artifacts, manuscripts, and records?abound in archives in the physical world. But not everyone has access to an archive for a variety of reasons, including time, money, and geographic location. Virtual archives offer an exciting, convenient, and cost-effective alternative. Attend this presentation for examples of virtual archives and to learn how SLIS students take advantage of the Virtual Center for Archives and Records Administration on SLIS Island in Second Life to create, share, and preserve virtual treasures. The presentation will be followed by a tour of VCARA, so wear your ‘virtual walking shoes.’

Presented by Dr. Patricia C. Franks, CRM, Program Coordinator for the Master of Archives and Records Administration degree and Becca Belz, SLIS student and VCARA’s Virtual Guide.

6 pm – Social – Jazz Cat – Erin68 Frog and Satin Galli

Community Virtual Library, a non-profit library organization operating within the virtual world, Second Life, serves a dual role as virtual public library to the residents of Second Life as well as a “learning lab” for instructors, students, librarians and others interested in a hands-on experience in acquiring the skills to create, teach and inform others in a virtual setting. Volunteers on the three core sims, Info Island, Info Island International and Imagination Island provide resources, reference services, classes and events open to all. Experienced volunteers also provide tours, workshops, discussions, lectures and educational opportunities.

TAP Information Services (www.tapinformation.com) helps organizations innovate.

The School of Library and Information Science at San José State University (http://slisweb.sjsu.edu) offers a Master of Library and Information Science degree, which is fully accredited by the American Library Association. The School also offers a Master of Archives and Records Administration degree for students who are interested in pursuing a career in electronic records management. Additionally, the School partners with Queensland University of Technology to offer a doctoral program in Library and Information Science. The School is a recognized leader in making effective use of leading edge technologies for distance learning.

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